![]() ![]() While I'm out there, I try to take it in 1000lyr 'lengths' where I'll get through them as quick as possible, only to stop for fuel and honk (discovery scan) each system. ![]() Usually dealing with whatever is in the news at the time (looking for the Formadine rift, the business in the Pleiades, going to Jauqes) then just head out. I'll pick some interesting thing 8,000 ly out. I personally like to take trips with a week or so duration-when I'm too far out, I really start to get crazy, thinking about how long it'll take to get home-space madness is real. Or, you could just pick a direction and go. You could take a weekend trip out to Barnard's Loop, or you could take a day trip out to the Pleiades. If you like mystery, there are a few science expeditions going on, to sink some puzzle-solving/tomb-raider teeth into. Make an expedition mission-plan, scope out some interesting looking places in the galaxy map or places you've always wanted to see. It would also be a good idea to consider an AFMU, to repair damage as you go, meaning you can stay out for even longer trips-even the best pilots take damage from mistakes, wear and tear, and freak occurrences, and a week or two is a long ways away from the nearest hanger.īeyond that, it's kind of a make your own adventure kind of thing. I travel with space to pick up some cargo, just incase I run across something interesting. ![]() I also travel with an SRV, not only to sightsee, but to pick up some important materials that'll be used for fuel injections for those hard to bridge stellar gaps or other important things. This however is more risky, and I'd argue more strenuous and prone to inducing "space madness." At ~27ly range, my Clipper isn't the fastest exploring vessel, but it gets the job done.įor safeties sake, especially with all these strange reports about alien craft, I travel armed-also keeps you safe when coming back to "civilization". It's a valid strategy-you get places fast, you have more exposure to the deepest reaches of space where less people are likely to have been (meaning more first discoveries). Some explorers are range-jockeys, and they'll say bring no more than you absolutely need and strip all modules to the lowest possible weight. The only absolute must-haves for an exploration trip are a fuel scoop, a discovery scanner (advanced is preferred, if you can afford it), and a detailed surface scanner. Especially after engineering, it becomes a much more defensible, heavy-duty, decent ranged explorer, with plenty of room for most of the things you'll need, even for really long trips. That said, I explore exclusively in my Clipper. Really good jump range, durable, decent internal space. The Asp is kind of the flagship for explorers. However, in that case, why aren't you flying the Anaconda? It can jumponium itself to reach harder to get places. The one thing Asp Explorer has on the Clipper is jump range. Superior lateral thrusters combined with greater shield strength, and far superior maneuverability. This is only true if you choose to do a lot more planetary scanning, and high G landing. Having a scoop only one size larger than your FSD will give you delay, eventually.Īt best, the Clipper is a superior choice. What keeps it up there is the scoop speed. The Clipper is at worst, competitive with the Asp Explorer in LY per second. Some will just tell you no, Use the Asp Explorer. The Clipper has a lot going for it in exploration. It easily lands on high G planets, as well, and has greater shield strength. Also the Clipper is much more maneuverable in and out of supercruise. The Clipper can be engineered to 40ly in explorer build, and comes with a bigger scoop. News, banter, CG & GalNet updates, and a bit of music too Dangerous Links CommunityĮlite Dangerous news & discussion live podcastĬQC Deathmatch on Xbox One with prizes from Pixel BanditsĬM team playing & discussing the game's events Post/comment not appearing? It may have entered our AutoModerator's event horizon. Read the Subreddit's Rules and Removals Info Page before posting
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